Before I dress myself in chefs’ attire, I would like to present an interface as old as space exploration itself… you guessed it, the microwave. Each day I stand and watch as my colleagues nuke their lunches and press at least 2 to three buttons to get their amazing diets warmed up, I’m sure at least half of them follow the same procedure, yet somehow the other half needs to press twice the number of buttons. Simple A/B testing is likely to reveal the same result.
Multiple User Roles
Manufacturers do however need to take account of a multiple of user roles attached to the device. Its simply not just office workers that make use of microwaves. but moms and all users alike. Needless to say, considering the price cuts in OLEDS, one might think that interfaces have become more accustomed to contextual and environmental presets…. mobile devices have.
So how does this relate to UX in general?
Well think about this, how many features do clients add to their systems which will simply never be used…how many unnecessary features do we build for our clients? Were a consumerist culture, we tend to indulge into things that simply don’t apply to our user base. If random animated features don’t apply , or text is illegible don’t add it. Stop think…test, get the facts and then implement. Interactive products are owned by their users and not their creators alone…if users are unhappy. so, will be their creators